Holy shit, I remember this one XD
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Holy shit, I remember this one XD
The quality of this is actually unreal
This was cool and all, but all I saw was s clip of water flowing back and forth and then a shower thing at the end. The audio was very good, but the movie was kinda pointless in my opinion, as nothing really happend in it. It sounds like just what you said. The moview exists only for the song, which is pretty clear to see. I wish there was put more thought in the video itself, because right noow it seems like it's only there to promote the audio.
Thus I must give you two stars.
-Ectisity
{Review Request Club}
Better than 0
I appreciate it
We might be too artsy but fuck it, right?
Eyy, it's Blackthorn. Didn't know you were on newgrounds, love your vids!
This game is very visually appealing, and does a great job with telling the story you wanted. The gameplay is pretty good and the sound design is great, though I'm a sucker for jump sound effects to make jumping more pleasing.
Also, does this game has controller support, or is Unity just automatically assigning the left arrow keys to my Xbox-controller? Regardless I would love it if I could jump with my controller as well, as I'm already able to move left and right-
Overall a great fun little game, great job :)
Thanks :) ! I'm really glad you liked this creation and my videos ! I didn't actually add controller support to it, but definitely will do for my next project :) !
It's a bit insane that this is a webgame made with construct 3. Even though this is still just a demo, it's probably one of the best platformers I've seen on here. The art is absolutely marvelous, and the sound design is a huge reason as to why I liked this so much. Can't wait to play the full thing!
Aaa, can't wait until the full game is done. The art is wonderfully cute and wacky and the music catchy. Most of all I really look forward to how you'll continue using music as a part of the story. Really liked how you can interact with the enviroment through music like the platform at the beginning.
Keep up the great work :D!
First of all I gotta say I really liked how the track opened with that chord. Just immediately sets the atmosphere. A bit abrupt yes, but getting straight to the point works really well for this kind of track imo. I really like the chord progression you have going on for the first section. The chord voicing is really nice and it builds a lot of tension. The melody is a bit weak though, kinda feels like you aren't committing to anything and just playing different melodies that don't blend together that well. For section like that I personally prefer to treat all the melodies like a singular, one minute long melody. That way I remember to make sure that the melodies flow well together.
I actually really like the idea of the transition. I do feel like there is a better way to make the two parts blend better together, because right now it really ends up sounding like two different tracks. The main issue to me is that you immediately cut all the atmosphere as soon as the guitars are introduced. You have this really nice wide and wet piano going on for a minute, but then you transition to dry guitars that are very in the center. I think part of it has to do with your piano being of such higher quality than the rhythm guitar, but if you had made the guitars a little bit wider and added a bit more reverb it would have worked a lot better imo. I do get that you were going for a "in your face" transition, I've been there done that, but I've eventually realized that while those kind of transition can sound great for the maker, for a listener listening for the first time it's a bit too abrupt.
The section itself is really nice. As I said before the guitars are a bit low quality which the dryness kinda emphasizes. Reverb is your friend when wanting to hide low quality samples as long as you don't overdo it. You did a much better job here with the melodies. It's nice, catchy and flows really well. Nice work! I wish you had changed the guitar rhythm and drumb beat a little bit though. It gets a bit tiring to listen to after a while.
Overall this was a really interesting track. I would never expect anyone ot face the scenario this way, but it was a really interesting listen and you properly depicted the journey of a hero. Really hope you continue trying wacky transitions like this. I'm talking from experience when I say that if you keep doing it you will eventually figure out how to make it work really well. Hope the stuff I've written has made any sense, and if you got any questions feel free to ask :)
A really strong track from you, which is not a surprise. It's really cool that you separated the track into separate chapters, and you completely nailed exactly what you wanted to convey for every chapter. Almost didn't have to read to understand exactly what was going on throughout.
You do a very good job by utilizing calm sections to create tension and make your climaxes sound even bigger which I always love. That part at 04:40 is especially well done.
Sound design vise you have great huge sounding drums that really sets the atmosphere, and as a sound effects junkie I really liked the way you used sound effects for the transitions. Also seemingly small details like that background wind effect at 01:54 and 5:04 really helps even further establish the atmosphere.
If there is one thing I can point out with this track is that it could benefit from more memorable theme melodies. I really like how you keep returning to similar melody patterns which really makes this feel like a full track rather than 10 different tracks, but a lot of the time the melody just feel like going up and down a scale which makes it a bit forgettable.
Also, just to really nitpick here it feels like the track starts a bit abruptly. I would personally start it almost completely silent then slowly bring in the strings with automation. It's very nitpicky, but you did a really good job building up the track everywhere else, so wished the intro got the same attention.
Overall this is a great track, and I really enjoyed listen to. I honestly did not expect to depict the hero's ENTIRE journey, but here we are and you did a great job with it. Hope what I've written made any sense, and If you got any questions just let me know :)
First of all, you got some extremely cool sound design going on here. So many interesting and warm sounds that evolves and really grabs your attention. You were also able to grasp the concept really well. When I wrote the scenario my idea was to see if people were able to create interesting and engaging tracks that were able to depict a solo journey, and you tackled that very well by creating a rich atmosphere that changes progressively.
Music wise I do have a couple of pointers though.
1. There's a constant timing issue with the synths. A lot of the time it feels like the synths come slightly too late or early. That's what often happens when you record notes into your DAW with a midi-keyboard. While slight timing offsets here and there do add some humanity to a track, if there are too many of them the track ends up sounding clumsy instead. Listeners need a backbone to grab onto, and that becomes very difficult when the timing keeps changing without any sort of rhyme or reason.
There are different ways to use timing offsets in music. My rule of thumb is to only use them to grab the attention when I want to tell them "Hey, pay attention, things are happening". In a slow moving track like this the timing offsets are doing the same thing where they drag the listener out of the experience and makes them pay attention, but when that happens too often, you just become the boy who cried wolf and the listener will eventually get tired of listening.
My second pointer is that the track ends up being a bit forgettable/. This is the major challenge with atmospheric tracks. While a lot of music will rely on a funky melody or a huge climax to leave an impression on the listener, atmospheric tracks has a lot less to work with. There are usually two different ways I personally tackle this. The first is that I may add a unique "theme" for the song which is either a recurring melody, chord pattern, drumbeat or sound effect. Can really be anything, some use water sound effects that will appear at different times, others will have a constant melody play throughout the entire track. The trick is, again, to give the listener something to grab onto.
The second thing I do is to make sure that the scenario I'm trying to depict really hits home. A lot of the time the goal of an atmospheric track is some times to leave an impression through a scenario instead of on it's own. Just think of all the great film and TV scores you've hear and ask yourself, "would it have left as big of an impression on me out of context?" Optimally we would make the listeners read a 3 page essay on what the track is about, but as that's not realistic we have to make 100% sure that the listener gets the atmosphere we are trying to convey through other means. Personally I tend to add a lot of foley sounds and nature ambiance to really drive home what kinda scenario my track is trying to convey. Some footsteps here, some wind here and boom.
That's pretty much all I have to say. Overall a great track with really cool sound design, but there is definitely room for improvement. Hopefully what I said makes sense, and I hope it's helpful. I could probably say some stuff about the mixing, but it's more than passable, and I feel like it's kinda pointless to nitpick on mixing stuff unless it's really bad.
Great work :D. Let me know if you got any questions :)
looks pretty cool and simple, which I'm always a fan of :).
Thanks! I can't do too much detail (at all (I suck at drawing (unless it's pixel art))) so that explains the simpleness. It gives me some style, though, so...
(I have no idea what to put for the rest)
I've always tended to have a weakness for artwork done with graphic pencils, so I actually really like this :). It's pretty cool how much you were able to do with such a limited amount of colours, and I also really like the shading on this :).
You should really keep it up with our art ;).
-Ectisity
This looks epic :D!. Thx man :D! I'll use it on my profile ;).
your Welcome :D
I make Dance and stuffz. EctiBot is a mix of Ecti, and Bot. Profile pic made by solwings.newgrounds.com :D!
Male
Musician, Schoolboy
Norway
Joined on 8/19/12